Eremites
Enemies of the Night
Convictions
- Feed only when the alternative is giving in to the Beast (Hunger Frenzy)
- Never succumb to the allure of wealth
- Always deny the Beast's desires
●Natural Selection
Eremites deny themselves ready access to blood, the corruptive influence of fellow vampires, and strive only to use Disciplines to survive and not to self-aggrandize or profit. In doing so, they believe the entire puzzle of Golconda will snap together. Most vampires can ignore a failed Rouse Check once per night based on their Blood Potency level outside of combat. Eremites develop the ability also to do so when involved in a combat scene (once per night).
●●Starve the Beast
Eremites believe that worldly delights, material goods, and unnecessary desires awaken the Beast. The Beast becomes quiescent when starved of such pursuits. As long as the player does not have any dots of Resources, has no more than 300 dollars worth of petty cash and equipment in their possession, they may subtract two from the difficulty of all Frenzy tests.
●●●Seal the Beast's Maw
Through rigorous discipline and training, the Eremites have learned to exert their will to stave off the call of the Hunger for a short time. Once per night, an Eremite with this advantage may make a Rouse Check. If this Rouse Check does not result in a Hunger increase, they can ignore the effects of Hunger for the rest of the scene, but may only Rouse once per turn. After a scene in which they have ignored Hunger because of this advantage, the Eremite suffers the Weakened Condition for 30 minutes.