Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

Soldiers of the Adversary

Enemies of the Night

Ruinous Beliefs

Convictions

  • Do not fight your own kind. (Each soldier decides for themselves whether this means all Kindred or only members of the cult).
  • Never kill when you can corrupt.
  • Always offer your life in place of your companions.

Sineater

The primary conviction for the Soldiers is to obey the Adversary's will, fulfilling his desires even if they oppose and rile the Beast. Similarly, they never kill when they can corrupt instead. The oldest and strongest Soldiers have learned to feed from such corruption. Whenever someone in your line of sight gains a Stain, you may lower your Hunger by 1 to the minimum level dictated by your Blood Potency.

●●Black Light

More than any other cult with ruinous beliefs, the will to defy the Oppressor is one of the strongest beliefs amongst this type of cult. Gain the Unholy Will (●●●●) merit for free. In addition, all Soldiers have an overwhelming feeling of dread when a mortal possessing True Faith is within 30 steps of them, or they are within 100 feet of holy ground.

●●●Bulwark of Hate

As a Soldier of the Adversary, you defy the Oppressor in all ways. Anyone who attempts to force your hand or manipulate your actions could be a servant of the Oppressor. Once a night, when you succeed in a contested mental or social challenge initiated by another character that would dictate or manipulate your actions or thoughts (such as most Presence or Dominate), you may immediately rouse the Blood and cause that character to take 1 Aggravated damage. In addition, should you immediately enter (or continue) combat against an opponent who triggered the activation of this advantage, you receive a +1 bonus to your initiative for the remaining duration of that combat scenario.