The Withered Ones
Enemies of the Night
Convictions
- Never hesitate to feed when hungry.
- Never leave evidence of your passage.
- Never strike against another Withered One.
●Consume the Unworthy
Emulating the ravenous hunger of the Nictuku is one of the Withered Ones' calling cards. Anyone who grows lax in security or is oblivious to their deserved paranoia deserves their fate. Whenever you would gain Stains during feeding, you gain one less, even when you kill your meal. The blood of the unworthy, the rest of your failure of a clan, brings with it an especially delicious flavor. In addition, whenever you slake Hunger from an unwilling Nosferatu, you may regain one Willpower.
●●Leave No Trace
The Withered take great pains not to leave a trace of their activities. The ability to act against their clan and disappear without a trace is yet another aspect of the mythos of the Withered Ones. As long as your path leads through a densely populated urban area, it is not possible to follow you without using supernatural powers specifically designed to track you. In addition, your Unseen Passage remains active even during daysleep or in torpor.
●●●Master of Fear
Fear is a tool, not a detriment. While others react to primal fear with irrational behavior, a Withered One can maintain a semblance of control. Once per night, when your character would suffer from a Fear Frenzy, you may alter it to a Rage or Hunger Frenzy, and you may choose the target. This effect triggers before any other Frenzy effects. In addition, gain the first three dots of the Intimidation skill for free.