Whispers of the Dead
Enemies of the Night
Convictions
- Loyalty to the cult comes first.
- Never speak, always whisper.
- Always aid the Hecata, even if they're Caitiff and thin-blood childer.
●Deathly Stipend
Many of the cult members are alone, poor, and without their support network. The Wearer of the Whisper Mask aids recruits with blood money and guidance in return for their loyalty. Gain 4 dots of the Haven, Herd, or Resources Backgrounds or their associated advantages.
●●Blood Whispers
The Whispers seek to recruit those that may have been cast off or abandoned, specifically from the core of the Hecata, or Caitiff, and thin-bloods with Hecata sires. If you do not already have access to the Blood Sorcery Discipline, you may learn the power "A Taste for Blood" (Laws of the Night, p. 214) at no cost. This is not the Blood Sorcery Discipline, but rather an extraordinary power of your own. This power functions as usual, except that when using the power, you must mix a small amount of ash with the tasted blood. Similarly, you gain the Blood Walk and Phantom Whispers rituals as well, again, these aren't actual Rituals unless you possess Blood Sorcery; they are more akin to Ceremonies, which require you to mix ash into the ingredient list. If you do possess Blood Sorcery, you gain all three aforementioned Rituals for free.
●●●Gift from the Capuchin
The Speaker has seen fit to gift you with one of the Capuchin's Wraith servants and its fetters. The Wraith stays loyal to you as long as you possess at least one fetter. Your loyal Wraith can be any of the four types of Wraiths described in Chapter 10 of Laws of the Night: Specter, Poltergeist, Spook or Phantasm. It possesses all the listed characteristics of a Wraith. Choose one attribute category (Physical, Mental, or Social). Your Wraith has a 7 for all pools involving that attribute, and a 4 for pools involving the other two. They have six health levels, four Willpower, and two level-one Discipline powers of your choosing. If your wraith perishes or you lose its fetter, you do not immediately regain a new servant. You must make amends to the Whispers of the Dead first, as dictated by your Storyteller. This should not be an easy task and should span multiple games.