Control the Savage Beast
Disciplines — Animalism
Many vampires fear the loss of control that comes with a Frenzy, and you understand why. With this power, you can manipulate others who have allowed their Beasts to take over.
Challenge Pool: Charisma + Animal Ken vs. Stamina + Resolve (no bonus for being in Frenzy)
Cost: One Rouse Check
System: Make one Rouse Check and an opposed challenge to direct a Frenzying vampire within your line of sight. Your target does not gain the usual bonus against social powers for being in Frenzy when targeted by Control the Savage Beast. Instructing a Frenzying vampire takes no action and can be done outside of your turn, but this power may only be used once per turn. The target must still fight, feed, or flee as required by her particular type of Frenzy, but you can decide which target your victim attacks, whose blood she drinks, and in which direction she flees. Controlling another vampire's Frenzy does not limit your ability to act, and the Frenzied vampire’s dictated actions still occur on their initiative.
If you are the only available target for the Hunger or Fury Frenzy of another vampire, you may attempt to alter her Fury or Hunger Frenzy to a Terror Frenzy. Make another Rouse Check and engage the target Frenzying vampire in another opposed challenge. If successful, your target's current Frenzy immediately becomes a Terror Frenzy with you as the source of fear.
A vampire who has been successfully targeted by Control the Savage Beast cannot Ride the Wave (see Frenzy). You may only control one Frenzying vampire at a time, and you must maintain line of sight to her in order to do so.
Duration: Frenzy duration
Source Book: Laws of the Night