Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

Blood of Potency

Level 3

Disciplines — blood sorcery

You have figured out how to concentrate your own Blood, granting you the benefits and drawbacks of having more formidable Blood for a short time.

Cost: One Rouse check

Challenge Pool: Resolve + Occult vs. a Difficulty of 2 + your Blood Potency (Static Challenge)

System: Make one Rouse check, and spend a simple action to make a static challenge using your Resolve + Occult vs. a Difficulty of 2 + your Blood Potency. If you win, your Blood Potency increases by two for the duration of this power. Otherwise, your Blood Potency increases by one. You may exceed your generational limit on Blood Potency by using this power. If your temporary Blood Potency increases past five, consult the following table:

Blood PotencyBlood Surge BonusesDamage Healed (per Rouse check)Discipline Defense BonusDiscipline Rousing BonusBane Severity
6+34+134
7+44+245


Feeding Penalties at Blood Potency 6 and 7 are the same as at Blood Potency 5. If you are diablerized during this time, or if you Embrace a childe, your true Blood Potency is used to determine the results for those actions

Duration: Thirty minutes

System

Make one Rouse check, and spend a simple action to make a static challenge using your Resolve + Occult vs. a Difficulty of 2 + your Blood Potency. If you win, your Blood Potency increases by two for the duration of this power. Otherwise, your Blood Potency increases by one. You may exceed your generational limit on Blood Potency by using this power. If your temporary Blood Potency increases past five, consult the following table:

Duration

Thirty minutes

Source Book: Laws of the Night