Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

Celerity

Between the Ticks

Level Celerity ●●●●●

DisciplinesCelerity

Your speed is the stuff of legends, allowing you to move so quickly that you can defend whole groups of allies at the same time. You seem to glide in just in time to deflect or parry incoming attacks against one ally before blurring over to protect another.

System

As long as you have not taken any offensive actions this turn, you may make 1 Rouse Check at any point in the initiative order to activate Between the Ticks for one turn. While active, you may not take any offensive Physical actions. Instead, when an ally within six steps of you is attacked, you may declare the Assist Defender maneuver to temporarily move to within one step of them and defend them without expending an action. After completing the Assist Defender maneuver, you return to the location from which you started. You may do this up to five times per turn.

Duration: 1 turn

Cost: 1 Rouse Check

Source: Enemies of the Night