Delirium
Level Dominate ●●●●
Disciplines — Dominate
You are capable of turning the world of your enemies upside down, shaking it up and then smashing it on the ground. They are left disoriented, unable to perceive anything around her and forced to assume everything in her line of sight is an enemy trying to kill her.
System
Make one Rouse Check, expend your Standard Action, and make an opposed challenge against a target character. Your target can no longer separate friend from foe for the scene. She considers all characters to be her enemies. She is no longer able to employ beneficial powers on allies or take actions that directly benefit any other characters, such as Assist Defender. She cannot benefit from helpful powers originating from other characters, and she is never considered a willing target for any mechanics.
On her next turn, she must spend a simple action to end any powers she is currently maintaining that positively affect other characters. She must then attack or use a power to attack the person who is physically nearest to her as if they were attempting to kill her, and she was defending herself in a fight for her life against them. She continues to use her simple and Standard Actions each turn to best attack the person nearest to her for the duration of the power, changing targets as necessary if a new person comes closer to her.
Powers that enhance attacks, such as Puissance or Staggering Strike, must be applied to any attacks, and the most effective, damaging, and/or disabling power must be used. The Storyteller may exercise their discretion to determine the appropriate action in the situation.
This power is not broken by being attacked, even if the user does not possess Terminal Decree.
Duration: 3 turns.
Cost: 1 Rouse Check
Challenge pool: Manipulation + Intimidation vs. Wits + Composure
Source: Enemies of the Night