Soaring Leap
Level 1
Disciplines — Potence
Your powerful jump could easily be mistaken for the start of flight with its distance; gravity is no match for you.
Cost: Free
System: You may expend both your simple and standard action to activate Soaring Leap. You may then jump nine steps in any direction, including straight upwards. This movement does not require a running start, but failure to land on a mostly-horizontal surface may require a climbing check (Strength + Athletics) at the discretion of your Storyteller. This power does not stack with other movement-enhancing powers such as Blink or Zephyr.
Duration: N/A
System
You may expend both your simple and standard action to activate Soaring Leap. You may then jump nine steps in any direction, including straight upwards. This movement does not require a running start, but failure to land on a mostly-horizontal surface may require a climbing check (Strength + Athletics) at the discretion of your Storyteller. This power does not stack with other movement-enhancing powers such as Blink or Zephyr.
Duration
N/A
Source Book: Laws of the Night