V5 MET LARP SRD — Mind's Eye Theatre / BNS
Thin Blood Alchemy
"Don't worry about being able to fight. Just be faster than the next guy. Can't hit what they can't catch."
– Johann Prince, Toreador Anarch
Being able to move faster and react quicker than others provides a high chance of survival, especially for those who may not be the sturdiest in a fight. If your enemy cannot catch you, they cannot hit you. Conversely, Celerity also makes vampires extremely effective predators. While some will use it to gain a defensive edge, others will use it to strike faster and more precisely than their prey.
Characteristics
Type: Physical
Masquerade Threat: High. All but the most subtle uses of Celerity are clearly supernatural. Thankfully, eye witness statements are unreliable, and it is incredibly hard to catch you on film.
Blood Resonance: Choleric. A mortal overcome with fear and terror, the adrenaline of athletic competition, and even the heart-racing effects of amphetamines are all sources of Choleric Resonance.
Powers
- Far ReachLevel 1
- HazeLevel 1
- Counterfeit Power (Level 1)Level 2
- EnvelopLevel 2
- Counterfeit (Level 2)Level 3
- DefractionateLevel 3
- Airborne MomentumLevel 4
- Counterfeit (Level 3)Level 4
- Awaken the SleeperLevel 5
- Counterfeit (Level 4)Level 5
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