Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

Disciplines

Thin-Blood Alchemy

"Don't worry about being able to fight. Just be faster than the next guy. Can't hit what they can't catch."

Johann Prince, Toreador Anarch

Being able to move faster and react quicker than others provides a high chance of survival, especially for those who may not be the sturdiest in a fight. If your enemy cannot catch you, they cannot hit you. Conversely, Celerity also makes vampires extremely effective predators. While some will use it to gain a defensive edge, others will use it to strike faster and more precisely than their prey.

Characteristics

Type:  Physical

Masquerade Threat: High. All but the most subtle uses of Celerity are clearly supernatural. Thankfully, eye witness statements are unreliable, and it is incredibly hard to catch you on film. 

Blood Resonance:  Choleric. A mortal overcome with fear and terror, the adrenaline of athletic competition, and even the heart-racing effects of amphetamines are all sources of Choleric Resonance.