Anarch Revolt
Loresheets — Organization
Anarch Only
Those who forget the past are doomed to repeat it. You have studied the original Anarch Revolt of the 14th and 15th centuries so thoroughly that you can see the patterns beginning to emerge in the modern nights of the Damned. You may claim lineage to one of the original founders of the Revolt, or you know someone who was there when Tyler killed Hardestadt, but it doesn't matter. You know the truth, and you will chronicle the past in hopes of helping the future. Perhaps, through your knowledge of the past, you can perceive and even try to control the swelling tide of young vampires showing the signs of rebellion.
• Hold the Line: Like your progenitor, you are a source of inspiration to other Anarchs in tense situations. Once per night, when one of your gangmates is required to take a Frenzy test, you may call out to them with encouragement to keep it together. This allows them to automatically pass the Frenzy test. You also gain the first two dots of the Leadership and Politics Skills.
•• Mutual Support: Every vampire has people who are important to them, humans who allow them to stay strong in the face of oppression. You understand the importance of protecting these people on an instinctual level. When a Touchstone, whether it belongs to you or to any of your gangmates, comes under threat, you know it. Your ears prick up, and your hair stands on end.
••• In Open Rebellion: You are an agent of change, capable of rallying the masses to rage against injustice. When you're motivated, you can cause whole neighborhoods to come unglued. Once per night, you can cause a disturbance in a neighborhood of your choice, giving your gang the effects of Deterrents 3, in a Sphere of Influence of your choice, for a night. This works as great cover for violence. Only obvious supernatural activity will breach the Masquerade in this neighborhood while the riot is underway. Everything else will be written off as gang violence or some other form of mundane violence. However, you gain two Stains that cannot be reduced by any means because of the destruction and mayhem that you have unleashed.
Source Book: Laws of the Night