Follower of Nerissa Blackwater
Enemies of the Night
There are legends of a powerful and ancient Caitiff that defy the modern beliefs about the clanless. These legends are spread by Nerissa Blackwater, who believes herself to be this ancient Caitiff. Nerissa believes she is six millennia old. Once an Indigenous woman living in the lands that would eventually become Michigan, she knew only pain, waiting for an ancient entity she knew only as the Ancestor to bring her a path forward and a purpose. She has yet to divulge the nature of this Ancestor being and says only that he eventually came to her to speak the sacred truths of her people and this land. She spent centuries in slumber with the Ancestor beneath the lake, arising only when her mortal descendants needed her or were threatened. Over the past five centuries, the descendants of Eemamoowia (Caine), who call themselves Kindred, claimed ownership over the Ancestor's land and her people. Nerissa and her people work silently to choke out these invaders and have a healthy dislike for vampires of any clan, regardless of their proximity to Michigan. Whether they are her direct Caitiff descendants or simply a convert vampire who has forsaken their clan, all Followers of Nerissa Blackwater believe that vampires are a stain on the world and should be thwarted, destroyed, or controlled until the Ancestor can return.
●Caress of Lilith
Having bathed in the light of the moon, you have joined the heresy of Caitiffs, either as a descendant of Nerissa Blackwater, a convert, or a true believer. All powers that attempt to determine your creature type reveal you to be human and not vampire. You are also instinctively aware of other characters that possess this benefit when you are within 5 steps of them. You must discretely ask your Storyteller for this information.
●●The Garden Within
You have tasted the blood of Nerissa's lineage or are her direct descendant, and a seed of her garden grows within your soul. Regardless of your Humanity rating, you have a heartbeat when you wish to, can eat food, and even fight the need to sleep during the day. Gain the Eat Food, Light Sleeper, and the ability to Blush of Life three times a night without Rousing and regardless of their current Humanity.
●●●Reclaimed Power
You have learned how to temporarily emulate some modicum of power from another vampire by drinking their Blood. Once a night after feeding from a non-Caitiff vampire, you gain the ability to use a level 1, 2, or 3 dot Discipline power from one of their in-Clan Disciplines once. You suffer the Clan Bane of the vampire whose power you stole until the end of the night. The vampire does not need to know the power for you to use it. This does not allow you to use a Ritual, Ceremony, or thin-blood Alchemy formula. However, you may choose an amalgam power only if you possess the prerequisite second Discipline on your character sheet. The ability to use their power fades at the end of the night from when you drank from them.