Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

Low Clan

Loresheets — Organization

Your clan has traditionally been on the fringes of vampire society. In general, Gangrel, Malkavians, and Nosferatu are all Low Clans, with Brujah and Tremere being grouped in depending on the domain. You have access to the lowest rungs of society, and your less "refined" Blood marks you as a source of rebellion and counter-culture. Though your peers may consider you beneath them, the underbelly of society and access to it comes with some surprising benefits that you have learned to harness.

• Thick Hide: You are used to being snubbed by people who think themselves better than you, and you do not respond easily to their provocations. Once per game session, you can automatically succeed on a Frenzy test caused by being insulted, embarrassed, or humiliated by a vampire who is publicly known to be a member of a High Clan. You also gain the first two dots of the Streetwise and Subterfuge Skills.

•• Uncanny Kinship: You have earned a reputation as someone who helps the Low Clans stick together. While this gains you no love from the High Clans, your friends among the Low Clans support you and help you make connections easily. You can select five dots from the Mask, Familiar, Haven, or Allies Backgrounds or their associated Advantages, representing their support.

••• Critical Incident: You have all the support and connections that you need to create chaos for another vampire's networks. Once every six months, you may target another vampire who is known to you and sacrifice up to ten of your own Mortal Connection dots for up to three months. The target vampire loses an equal number of Mortal Connection dots for an equal amount of time. If your target has fewer Mortal Connections dots than you sacrifice, you regain any extra dots. After the time elapses, all lost Mortal Connection dots are regained immediately. If you have specific Backgrounds you want to target, you may tell your Storyteller. Work with your Storyteller and the other player to determine the story of what occurred in the incident.

Source Book: Laws of the Night