Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

The Waters Foundation

Enemies of the Night

Founded by Sophia Waters, a powerful Ventrue with notable skill in subterfuge, acting, and networking, the Waters Foundation is dedicated to preserving the safety of vampires from hunter organizations worldwide. Embracing a decentralized structure for security, the Foundation's members dedicate their time and resources to protecting vampires, providing shelter, strategic guidance, and support to ensure the safety of Kindred. While Sophia oversees the Foundation's operations from her base in Duluth, the society's principles and methods can be replicated in other cities, allowing other vampires to form their own branches. Each branch functions independently but is united under the common goal of preserving their kind and resisting the threat of hunters. You are involved in the operation of one of these branches.

Foundational Security

As a member of the Waters Foundation, you have a solid understanding of how to avoid being discovered by hunters. Once per game session, you may ask your Storyteller how to most effectively avoid breaching the Masquerade, how to cover up a Masquerade breach, or for a piece of information about Hunter Organizations that may be relevant to an active story in your domain.

●●Lockdown

Sometimes, a Masquerade breach is imminent, and a safe alternative gathering site must be secured. Once a game session, you can secure an area the size of a large warehouse or a small office building. For the remainder of the night, the location gains three dots of the Location and Security traits as if it were your Haven. Any characters you invite specifically, do not trigger these traits.

●●●Witness Protection

Solving a Masquerade breach is one thing, but preventing them altogether is even better. Members of the Foundation are adept at erasing themselves from the prying eyes of Humanity and disappearing other vampires who may have drawn too much attention to themselves. Gain a three-dot Mask, the Zeroed Merit, and the Cobbler Merit. In addition, when spending downtime actions to improve or create a Mask for another character, you spend 1 fewer downtime action.