Laws of the Night

V5 MET LARP SRD — Mind's Eye Theatre / BNS

Cryptolect

Enemies of the Night

MeritClan CoterieClan: Ravnos

Clan Coterie Rules

Each clan brings a unique perspective to a coterie that allows them to bring new tactics, skills and ways to help their allies.

The following is a list of Merits that may be purchased just like other Merits, but only when a vampire joins a coterie. If the vampire leaves the coterie, she no longer benefits from the Merit until joining a coterie again.

Each Merit can only be purchased by its listed clan. A coterie can only benefit from each clan’s Merit once, no matter how many members of that clan are in the coterie.

A vampire must begin the game session as part of the coterie and be accepted by a majority of the other characters already established in the coterie to gain the benefits of these Merits. In order to remove a character from a coterie, and, in turn, their access to these Merits, a majority of the characters must agree. This cannot be done in the middle of a combat scenario.

Clan Merits are helpful and are designed to incentivize small group play. However, there are use cases where players could try to make a coterie large enough to get all of the benefits. While this might be appropriate in a game with 100 players or more, most games are in the range of 15 to 40 players and would benefit from having smaller, more diverse coteries and gangs. To accommodate the needs of the game, the Storyteller decides how many Clan Merits a coterie can benefit from at a time.

Note that, as with all other coterie mechanics, these mechanics apply to Camarilla coteries, Anarch gangs, and any other small group of vampires that the Storyteller allows to use them. “Coteries” are referred to in this section for convenience only.

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Ravnos are constantly on the move and frequently have to communicate with new people in various ways. A Ravnos can teach the coterie a complex and evolving way to communicate that no one outside the coterie can understand. Through coded language, sound effects, and gestures, the coterie can communicate without fear of being understood. This cryptolect is not suitable for conveying high-level and complex thought processes or words. In addition, it must be used face-to-face; the language cannot be used for communication over the phone or via video calls. If a vampire abandons their coterie, they immediately lose the ability to understand the cryptolect. If the Ravnos with this Merit leaves the coterie, all members of the coterie lose the ability to understand the cryptolect.