Psychological
Merits & Flaws — Merits Flaws
Psychological Merits
Calm Heart ●●●
You have a great deal of control over your emotions and can maintain your calm even in outrageous situations. Reduce the difficulty of all Frenzy triggers by two. You must still test for Frenzy even if this means the difficulty is zero or less. Brujah who purchase this Merit do not gain its benefits for Fury Frenzy triggers.
Common Sense ●●●●
Your character knows how to assess risks and dangers. Twice per game, as a simple action, you may ask the Storyteller one of the following questions and receive a truthful answer:
- What is the most dangerous choice in this situation?
- What is the least dangerous choice in this situation?
- What might I lose in this situation?
- Am I on the right track by pursuing this lead?
Storytellers should not weigh in on player character motivations. It might be ok to tell a character using this Merit that insulting the Prince would be the worst choice, simply because insulting a Prince is usually always a bad idea. But the Storyteller shouldn’t reveal things that aren’t public knowledge, such as ‘You shouldn’t attack that mortal because it's a character's Touchstone’.
Source: Laws of the Night