Legate
Nosferatu · Gen 11
Look, one of the first lessons you learned as Kindred was that even the cleanest, prettiest city has a sewer full of shit. The Anarch Free States are no different. They have their “sewers,” and it’s your job to keep the metaphorical shit flowing underground so the good citizens never have to smell it. Although you’ve served a couple official ambassadorships, your Chancellor mostly sends you to other domains as an incognito fixer. When he doesn’t like what he’s hearing about a neighboring Baron or whatever, you sneak into town and figure out what the story is. Then once you’ve reported back and received your orders, you casually pop up at one of the Baron’s hangouts to exert a little diplomatic pressure. Blackmail is your stock-in-trade — most Anarch leaders depend on image to maintain control — but you also have a detailed enough knowledge of regional needs and goals to broker favors as well. Stick or carrot, whatever does the job. Unfortunately for you, this means you know where the bodies are buried (metaphorical and otherwise). The boss hasn’t said anything, but you’ve noticed that lately your assignments are growing more and more dangerous. You’re starting to think about an exit strategy. Defecting to the Camarilla, Sabbat, or even that weird death cult isn’t out of the question, so long as they value ability over orthodoxy. From what you can gather, your skill set would be just as welcome among any of the factions, but your tolerance for ideology is wearing thin.
Roleplaying
In your hometown, you’re phlegmatic and mostly even-keeled, except when your sores are hurting badly. On the job, however, you rely heavily on Nosferatu stage business. Speak hoarsely, in coldly analytical phrasings, and make lots of oblique references to the dirt you’ve got on people (whether you actually have it yet or not) — even in “friendly” conversations.
In the Chronicles
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