Nosferatu · Vampire

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wide variety of games, festivals and sports. Indeed, they play often, wildly and desperately, seeking in their games some small measure of escape.

SCAVENGER HUNT perpetual leer. Friends and acquaintances may be puzzled at the ghoul’s sudden “creepiness” without being able to pinpoint what disturbs them.

Of late, the clan has increased its ghoul production among the underclass, promising this or that drug dealer, tavern owner or gang leader power and wealth in exchange for loyalty. This has not gone unnoticed by the people from whom the Nosferatu recruit their ghouls; they see the ty among their peers, The Nosferatu have a particular ritual that combines practical training in espionage techniques with good bloody fun. This age-old tradition is known among the elders as the manta-shadur, but younger Nosferatu refer to it as the “scavenger hunt” - for that is essentially what it is.

At the beginning of a night of aranta-shadur, the clan elders gather all the neonates and ancillze in the warren.

Each Nosferatu participant is then given a list of items to ertain items are common to all participants’ lists. s are chosen by the elders based upon the ability icipant (i.e., asking a rank neonate to “scavenge” ’s signet ring would be grossly unfair, while asking of a hardened ancilla would be a little more or upon a lesson the elders wish to impart (i.e., a prideful Nosferatu might be asked to acquire a Toreador Poseur’s full-length mirror). ve no clue that the n society. Confident ed from a Nosferatu, ticians and artists listening.. . .

R & R Celebrating loss - this is the refkction.

Killing Joke, “Requiem”

The Nosferatu, when they interact with other Kindred at all, tend to present dour and serious faces to their fellow vampires. They are somewhat stereotypically portrayed as grim, humorless recluses who spend the majority of their nights huddled in their burrows. This perception is not merely inaccurate, but entirely false. The Nosferatu enjoy a tubing that bridges a chasm deep beneath the streets of to ingest of various hallucinogenic fungi.

If the elders wish to put certainNosferatu through their paces (perhaps in preparation for a mission), two or more Nosferatu might be asked to acquire the same item. Occasionally, mortals or even other vampires are included on a Nosferatu’s list of “items.”

One stipulation of the manta-shadur is that all items must be acquired without the knowledge of the owner. The hunt is a test of stealth and cunning, not the ability to mug hapless victims and take their possessions. This stipulation does not, obviously, apply when the “item” in question is a living being.

As with a mundane scavenger hunt, she who acquires the most items on her list by the deadline (usually sunrise) wins the hunt. Following the hunt’s completion, most items are returned (the Nosferatu are not Ravnos, after all!); the return of an item must be equally surreptitious. Sentient beings are simply Dominated to forget the events of the evening.

NOSFERATU ART The pursuit of art is often associated with the Toreador clan, yet many strange forms of art have arisen among the Nosferatu. Nosferatu artwork is made all the more bizarre by the fact that its creators expect few, or no, viewers; indeed, many of the most magnificent Nosferatu pieces are summarily hidden away or placed in chambers of absolute darkness, never again to be viewed. Art for the Nosferatu is an object lesson.

Nosferatu enjoy sculpture and have the raw materials for the practice. They lngenlously combine sheet metal, discarded electrical wire and rusted piping into truly wondrous creations. Certaln sculptures are beautiful, while others are deliberately grotesque; all are exceedingly strange.

One Nosferatu innovation is the “sound room.”This is an oddly shaped chamber designed to create all manner of echoes and other bizarre acoustic effects. Nosferatu “singers” stand in the middle of the room. By making different noises and directing the voice at different areas of the sound room, all manner of eerie reverberations can be produced.

Multi-Nosferatu arias rival the Toreador’s creations in beauty and far surpass them in weirdness.

The sound room, like many creations of the Nosferatu, also has a practical use. All manner of auditory illusions can be created therein to mislead enemies.

The water chamber, another Nosferatu work, is similar to the sound room in many respects. A large, cavernous area is dug beneath water-bearing pipes. Various drums, metal plates, and other reverberating objects are placed at different heights on the floor. Water is then leaked from the pipes, either via condensation or the chiseling of minute cracks. Meticulous care is taken to ensure that each drop from a given location is the exact same size and that the drops fall in a steady rhythm. As the different drops ofwater fall at different rhythms onto different surfaces, the cavern amplifies and carries the sounds, producing a concerto unknown to the surface world.

Nor are the Nosferatu limited to inanimate media.

Despite their subterranean abodes, Nosferatu practice certain forms of horticulture. Over the centuries, the clan has bred and hybridized various sorts of fungi, splicing one with the other to produce species unknown to mortals. Some of these monster mushrooms tower as high as small trees. Some Nosferatu shape fungi in a fashlon reminlscent of bonsai carvlng, while others prefer to let fungi grow as they wdl.

These gardens often become expansive jungles of weird, phosphorescent beauty. Slime molds, enormous moths and It is rumored that the Sabbat Nosferatu of New York

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