MET LARP SRD
(2013 BNS MET System)
Haven
Description
Every vampire must have a safe place she can retreat to during the day, commonly described as a haven. A vampiric haven can be anyplace your character may reasonably survive: an expensive hotel suite, a mansion, a trailer park, a hidden tunnel in the sewer system, etc.
System
Every time you purchase a dot in the Haven merit choose one of the following advantages. You cannot select the same advantage more than once for a single Haven location. • Guards: Guardians regularly patrol your Haven. Anyone who tries to infiltrate your Haven must contend with 5 levels of Retainers who guard your Haven (you may choose to make five level 1 retainers, one level 5 retainer, or any other combination that adds up to 5. Your guards only work in your Haven and cannot travel with you. If you want underlings who can leave your Haven, consider the Retainer background.
• Library: Before making a Research or Lore test, you can spend one hour looking things up in your library to receive a +3 bonus to your pool.
• Location: Your Haven is located in a prestigious neighborhood. Anyone who wishes to use downtime actions to negatively affect you must spend twice as many downtime actions as long as you regularly stay in your Haven. Additionally, you receive a number of story benefi ts (police respond quickly when you call, your roads get cleared fi rst when the weather is bad, etc.)
• Luxury: You’ve filled your Haven with comfortable and expensive extras, such as televisions, automatic chairs, computers, or works of art. You receive a +3 bonus to Social tests versus mortals when they are in your Haven.
• Security: Any challenges made to break into your Haven or to bypass detection suffer a −3 penalty. Additionally you will always receive at least one turn of warning when someone attempts to break into your Haven (no matter how well your attacker tests). Characters with the Security skill gain this bonus for free.
• Size: Your Haven is enormous with dozens of rooms. You can comfortably house up to 10 additional characters.
• Staff: Your Haven includes several servants who see to the needs of yourself and your guests. Staff doesn’t normally fight, but if forced to engage, treat them as level 1 Retainers with no specialties applicable to combat.
• Occult: Your Haven contains a number of simple wards and hedge-wizard tricks to keep out unwanted guests. You may have runes carved into the window sills or a line of salt at the door. Regardless of the wards used, supernatural Stock NPCs cannot enter your Haven without being invited. This has no effect on playercharacters or NPCs with full character sheets. You cannot purchase this bonus unless you have the Occult skill.