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MET LARP SRD

(2013 BNS MET System)

Between the Ticks

Level 7
2 Blood

Celerity • Level 7

Sometimes the best offense is an impenetrable defense. When your allies engage in offensive maneuvers, you handle their defenses by moving at a speed so fast you are scarcely visible. As you disappear and reappear just in time to deflect or parry an incoming attack, you can confound your attackers while protecting the allies in your vicinity.

Cost

2 Blood

System

Spend 2 points of Blood to activate Between the Ticks for the turn. While active you may take no offensive Physical actions. Instead, during each round of combat you may declare the assist defender mass combat tactic to aid any ally within six steps of you. You may do this up to the number of dots you possess of the Athletics skill each round without spending an action. Doing this may subject you to more than 2 Physical attacks per round; for the purpose of this power, this is an exception to the rule limiting the maximum number of attackers. While Between the Ticks is active and you are using the assist defender mass combat tactic, you may attempt to achieve an exceptional success. This is an exception to the rule stating that you may only score an exceptional success if you are the attacker in a challenge. You must meet all of the other rules qualifications to achieve the exceptional success.

If you achieve an exceptional success, you may choose to not only dodge the attack but to also redirect any damage that would have been dealt back to the attacker. Include all modifiers to the damage, such as Potence or Rage, as well as the type of damage and any harmful weapon effects, such as those caused by Quietus. If the attack involved a combat maneuver, apply the damage dealt but not the effects of the maneuver. If the attack is intended to convey the effects of a power, such as Cauldron of Blood or Hobbling Strike, apply the damage from the attack but not the effects of the power. Powers that do not involve a physical projectile, such as Force Bolt or Engulf, cannot be redirected with this power. Any qualities that applied to the original attack do not carry over into the new attack such as those from a gun with Accurate or Deadly qualities, a shotgun with the Spray quality, or a bonus from a power such as Projectile. If your opponent has already been targeted by the maximum number of Physical attacks possible for the round, you dodge the attack; however, the attack is not redirected, and you do not deal damage back to your attacker. If you choose to redirect an attack in this manner, your opponent’s attack does not count against the number of Physical attacks you can receive during the round.

Source: MET - VTM - V2 (2021)