MET LARP SRD
(2013 BNS MET System)
Momentum Swing
Celerity • Level 7
You possess an unthinkable quickness that allows you to not just dodge incoming attacks, but to redirect them. By unleashing your power can throw and parry opponents by using your own speed and the momentum of your attacker. You can even deflect bullets and redirect thrown weapons, changing the course of a battle without having to go on the offensive.
System
Once learned, this power automatically activates at no additional cost when you activate any other Celerity power. Whenever you successfully defend against a non-ranged Physical attack, you may move your opponent up to six steps in any direction. If this movement causes your opponent to collide with a solid object, your opponent takes 2 points of normal damage and is Knocked Down. If this movement causes your opponent to collide with another character, both characters take 2 points of normal damage and both are Knocked Down.
Whenever you successfully defend against a ranged Physical attack that has a tangible projectile, you may deflect that attack to anyone within 6 steps of you. In order to successfully transfer the attack, you must succeed in an opposed challenge using your Physical attribute + Dodge skill versus your target’s Physical attribute + Dodge skill. If you succeed on the challenge your target takes the damage from the ranged Physical attack that was meant for you. If another party also seeks to redirect the attack through another means, such as the Kineticism power Redirect, all attempts immediately fail, and the attack cannot be redirected.
Source: MET - VTM - V2 (2021)