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MET LARP SRD

(2013 BNS MET System)

Projectile

Level 6
1 Blood

Celerity • Level 6

A vampire with this ability has mastered the skill of lending additional speed to hurled objects and thrown weapons. Even mundane implements, such as pencils or stones, can be murderous in the hands of such an accomplished elder.

Cost

1 Blood

System

When you make a Physical ranged attack, such as a thrown or fi rearms attack, spend 1 Blood to activate Projectile. This attack receives a +3 bonus to its attack test pool, and inflicts an additional point of damage.

Projectile can be used to augment a ranged attack that wouldn’t normally cause damage, such as hurling a coin. If Projectile boosts this type of attack, treat it like a normal fi rearms attack, which does 2 points of damage by default, 3 if you achieve an exceptional success. Such attacks do not receive the +3 bonus or an additional point of damage from use of Projectile.

The Blood expenditure for Projectile is added to any other Blood spent on Celerity this turn. You can utilize this power even if you do not choose to activate the rest of your Celerity for the turn. Projectile can be used during Celerity rounds, but you must pay the Blood cost each time you augment an attack with this power.

Source: MET - VTM - Core Book