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MET LARP SRD

(2013 BNS MET System)

Apparition

Level 3
1 Blood, Standard Action

Chimerstry • Level 3

No longer confined by the boundaries of reality, your illusions are independent fabrications of dream. They move as you direct them, either on a repeating loop or following your continual, step-by-step instructions. You can give your illusions a semblance of life, causing illusory people to move or speak, illusory water to drip and ripple, and illusory music to change from song to song.

Cost

1 Blood, Standard Action

Focus

Manipulation

You can spend a simple action to set up a triggered response for your Apparition. You might create an illusionary child, reading a book in the corner of your haven, and give it instructions to look up and say “hello” when anyone walks into the room or when a specific person enters the room. Each Apparition can only maintain one such trigger at a time, but the prearranged actions will occur every time the trigger is tripped. Using the above example, the illusionary child will say “hello” to everyone who walks into the room until you alter the pattern.

System

Spend 1 Blood and use your standard action to create an independent illusion that appears real to every sense. This illusion can move either in a predetermined loop, or, with continued concentration by the creator, can change as you wish. A fireworks display can shift and change color, an illusory policeman can appear to walk his beat around a block, and so forth. Illusory objects seem to fulfill their standard functions; an illusory gun can cock its hammer or shoot an illusory bullet (which causes no harm), and an illusory engine can be taken apart and put back together.

Further, your Apparitions will automatically react when they interact with external forces or obstacles. A chimerical flag will blow in the wind, and a chimerical person will walk around a solid object placed in its path.

When you create an Apparition, you determine a simple pattern of actions for that illusion to enact, as per the beat cop’s casual walk around the block. Thereafter, you may expend a simple action to alter your illusion’s activity for one round, perhaps causing the beat cop to stop and have a brief conversation with someone (expending a simple action for every round you make the cop remain still and speak or listen). If you expend a standard action instead of a simple action, you may add, remove, or otherwise make a permanent change in the Apparition’s pre-established patterns, such as causing the beat cop to stop and whistle a brief tune every time he reaches a certain corner in his circular route.

Such alterations to the Apparition’s pattern are accomplished silently, through an act of concentration by the illusion’s creator. Note that your character does not receive any special ability to see or hear through her own Apparition. If the beat cop’s creator cannot hear the questions being asked by the individual speaking with her illusory policeman, she cannot direct the policeman to answer correctly.

Apparition cannot be used to make an illusion with a total mass larger than 10 cubic feet, although the mass can be shaped in any manner you choose. Illusions of creatures or individuals can move, as appropriate for their creature type. For example, an illusionary cop can pace back and forth down a street. Apparition lasts for one hour, unless the power is ended by its creator, or the creator dies.

Exceptional Success

None.

Source: MET - VTM - Core Book