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MET LARP SRD

(2013 BNS MET System)

Horrid Reality

Level 5
1 Blood, 1 Simple Action

Chimerstry • Level 5

Belief is a tangible thing, capable of near-miraculous things. You can turn dream into reality, lending genuine verisimilitude to your imaginary creations. Your phantasms gain a tangible reality and are capable of interacting with the real world in concrete ways — even causing harm to your enemies, as you choose.

Cost

1 Blood, 1 Simple Action

Focus

Charisma

If you expend both your simple and standard actions for your Horrid Reality to attack, you can apply a combat maneuver, so long as the maneuver would logically apply to the mode of attack. For example, your illusory beat cop may try to Grapple your foe or Pierce her Heart with a wooden stake. This effect does not bypass the normal requirements for using a combat maneuver; your target must be in the Incapacitated wound track before you can attempt to stake her with Horrid Reality. The effects of staking (or grappling) are fleeting and, like damage from Horrid Reality, will fade after five minutes. A character grappled by an augmented Apparition can escape by spending a simple action and making an opposed challenge using her Physical attribute + Brawl or Melee versus your Social attribute + Subterfuge.

System

Spend 1 Blood and a simple action to augment one of your already existing Apparitions with Horrid Reality. For the next five minutes, that illusion cannot be disbelieved and is imbued with the power to physically interact with people.

An illusion given credence with Horrid Reality cannot interact with inanimate objects, but can cause lasting harm to mortals, supernatural creatures, and animals. Apparitions that have been augmented by Horrid Reality may be used to attack, either by secondary means (such as firing a chimerical pistol) or as a primary attacker — the illusionary beat cop lunges and strikes with his nightstick. In either case, the character who created the augmented Apparition is the actual attacker, and the attack occurs on that character’s initiative in a round.

To attack with an Apparition augmented by Horrid Reality, expend your standard action and make an opposed challenge against a single target, using your Social attribute + Subterfuge versus the target’s Physical attribute + Dodge. If successful, your target takes damage from the item or creature created with this power. Horrid Reality cannot be used to inflict victory conditions other than damage.

Damage inflicted by the use of Horrid Reality reflects the illusion’s apparent mode of attack, and deals either 3 points of normal damage or 2 points of aggravated damage. An illusionary police officer shooting a pistol or using a nightstick inflicts a maximum of 3 points of normal damage, while an illusionary flamethrower inflicts a maximum of 2 points of aggravated damage. Fortitude (and similar powers) can reduce damage inflicted by Horrid Reality.

Even if the illusion appears to affect several people or objects, such as the illusion of a flamethrower, Horrid Reality can only deal damage to one target at a time. This limitation does not prohibit normal issues caused by such an Apparition. If you engulf three individuals in a Horrid Reality flamethrower’s spout, choose one individual to potentially harm. The other two may still frenzy from being engulfed by the Apparition of fire. They cannot, however, take damage from this attack.

Individuals, creatures, or objects created with this power have a maximum number of health levels equal to your dots in Subterfuge, minimum 1. You may create an object with fewer health levels (an illusionary piece of paper wouldn’t be believable if it had 5 health levels). Chimerical illusions cannot directly prevent you from being harmed. A Chimerical wall cannot stop a bullet.

Once Horrid Reality has been used to augment an Apparition, the augmented illusion can attack a target repeatedly; this is an exception to the rule prohibiting a character from using a Social power on the same target immediately after failing. If you fail a Horrid Reality attack against an opponent, you can try again against that same opponent, or someone else, on the next turn. When you use an item created by Horrid Reality or create an illusory individual, the attacks are precisely timed with the creator’s will; this is why Apparitions augmented with Horrid Reality cannot be used by anyone other than their creator. If you give an augmented illusory weapon to another individual, it loses its potential to cause harm.

An augmented Apparition cannot attack during Celerity rounds, even if it is a weapon wielded during Celerity rounds. Harmful effects of Horrid Reality are fleeting, as they are based in the substance of dream. Damage caused by Horrid Reality can knock an individual unconscious or into torpor, but it cannot kill. After five minutes, the effects of Horrid Reality fade; injuries erase and unconscious or torpored individuals awaken.

Exceptional Success

Attacks from your Horrid Reality inflict either 4 points of normal damage or 3 points of aggravated damage, as appropriate for the illusion’s mode of attack.

Errata

Update the phrase “Spend 1 Blood and expend your standard action…” to read “Spend 1 Blood and a simple action…”

Source: MET - VTM - Core Book