MET LARP SRD
(2013 BNS MET System)
Passion Play
Chimerstry • Level 7
Reality is temporary; a toy easily manipulated and changed to suit your purposes. By invoking the power of your blood, you control the world around you, shaping illusions to your liking. From a dilapidated warehouse springs forth an elaborate manse fit for a king; a garden of simple rose bushes erupts into a labyrinthine forest of vicious, thorny vines. To others, your manipulations become a solid irrefutable reality.
Cost
3 Blood
System
Spend 3 points of Blood and 3 full turns to craft an illusion that engulfs the world around you. This illusion must be centered on your immediate location and affects an area no larger than a small warehouse, mansion, or an outdoor area up 2000 square feet. At the end of your third turn you have created a solid illusion, filled with inanimate objects that can be touched or moved by anyone within the effect.
When crafting your Passion Play you may change any details of the physical location that you would like. For example, rooms grow smaller, buildings shrink, gardens fill with the scent of fresh cut flowers, and stairs appear from thin air. Passion Play can only be used to craft inanimate objects such as a building or furniture. Manifestations of sentient entities must be created separately. The details of the area created through this ability are at the discretion of the user. For example, the space may become an opulent art gallery or a terrifying den of horror.
Once your Passion Play is active, it cannot be changed. You may only have one use of Passion Play active at any given time. You may move through the illusion or even leave the area, and the effect will continue. Your Passion Play will persist until dawn unless you elect to end the power earlier by spending a simple action or you die.
A character caught within your Passion Play cannot disbelieve any non-harmful Chimerical creations within. Here, a chimerical table looks and feels as real as the rest of the world. Damage caused by Chimerstry powers such as Horrid Reality do not fade (even if the area is left or this power ends) and have the potential to kill if they cause sufficient damage. In addition, any attempt by you to use the first four levels of Chimerstry in the Passion Play area of effect does not require an opposed challenge and automatically succeeds without an additional cost. This benefit only applies within the Passion Play; illusions that leave the area lose this benefit.
Source: MET - VTM - V2 (2021)