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MET LARP SRD

(2013 BNS MET System)

Bring Forth the Plague

Level 6
2 Blood

Daimoinon • Level 6

History is rife with tales of malicious creatures who possessed the power to summon plagues and pestilence. Your dark gods have seen fit to bless you with this ability, enabling you to bring your enemies to their knees by using the maladies that run rampant among the herd. By invoking the power of your demon master, with a single touch you can infect others, exposing them to the true power of your maleficent gods.

Cost

2 Blood

System

Spend 2 points of Blood and use your standard action to manifest a powerful and deadly plague. If you are not in combat, you must be in physical contact with your target at the time of activation or make physical contact with your victim within the next 5 minutes. Non-combat physical contact with your victim must last 3 seconds; failure to break contact within 3 seconds inflicts your target with the plague. You may infect any number of targets during the 5-minute period, who will not immediately realize they have been infected. NOTE: While it is okay characters to touch characters, it is never appropriate for players to touch players without consent.

During combat, individuals that physically attack you through use of the Brawl skill, or who Grapple or are Grappled by you, are considered to have made contact with you and are affected by this power. Further, if you succeed in striking your victim with a Brawl attack you inflict your normal damage in addition to the effects of this power. Multiple victims may be infected during combat so long as physical contact has been made with the victims prior to the expiration of the activation period.

Victims who meet the physical contact and time requirements as set forth above must resist a virility 20 toxin. However, the plague takes effect at the end of the turn in which the contact was made with the victim rather than in 3 turns. Unlike standard toxins, infected victims who are engaged in combat with you must test again at the end of every turn. Outside of combat, victims of your plague must test every 2 minutes. This disease damages all creatures regardless of type, including vampires. For more information on toxins, see MET VTM, Chapter Six: Core Systems, page 286. Finally, when you activate this power you may choose one additional quality for your plague from the following list:

Once a victim has made the first test for this power, she will realize she has been infected. She may then attempt a static Awareness challenge at a difficulty equal to your number of Mental traits plus your Subterfuge skill to realize she contracted the infection from you.

This disease can be treated through the Medicine skill, subject to the rules governing toxins provided at least an ambulance worth of medical supplies are available. Using the Medicine skill in this way takes 5 uninterrupted turns.

Source: MET - VTM - V2 (2021)