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MET LARP SRD

(2013 BNS MET System)

Indestructible

Level 7

Fortitude • Level 7

As the adage goes, if it bleeds you can kill it. While that is true for just about everything, you are the exception. For as long as you have blood in your body, you are essentially impervious. By sacrificing a quantity of blood, you can shrug off potentially fatal damage from your attackers.

System

You may activate this power at any time, even outside your initiative order and even if you do not have an action this round. Further, you may use this power if you are dead, dying, immobilized, or torpid, but only if you have entered such a state in the same round. Upon activation, you lose a quantity of blood equal to half your blood pool, rounded down, which negates all damage that you have received during the current turn of combat, including harmful physical effects such as Withering. Any external lasting physical effects, such as those caused by Engulf, persist. Although the power heals you, you suffer damage normally for the remainder of the turn.

You may activate this power multiple times in a combat turn. Blood spent to activate this power does not count against your blood expenditure turn limit. You must have at least 2 points of Blood in your pool to use this power.

Source: MET - VTM - V2 (2021)