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MET LARP SRD

(2013 BNS MET System)

Personal Armor

Level 6
2 Blood

Fortitude • Level 6

Your skin is as hard as iron, and your body as tough as nails. Weapons snap and break against you, shattering from the force with which they are wielded. Vampires who master this elder power are like titans, nearly unstoppable and difficult to harm.

Cost

2 Blood

System

To activate Personal Armor, you must spend 2 Blood and expend a simple action. For the next hour, any time you are hit with a melee weapon or any other inanimate object, the object breaks against your flesh and becomes useless. Weapons that are destroyed by Personal Armor inflict damage before they break, but cannot pierce your heart; thus, Personal Armor effectively prevents you from being staked.

If you are struck with a Brawl attack, some of the force of that attack reflects back on your attacker. The individual who hits you in such a manner assigns her normal damage to you, and then takes damage equal to half of the damage she assigns (round up). Thereafter, you may choose to reduce the damage you took from the blow by using powers such as Fortitude. Reducing your damage in this manner does not in any way reduce the damage your attacker takes; her total is determined by the amount assigned by her attack before you reduce it.

Ranged attacks and attacks that do not actually strike your flesh, such as the Potence power, Flick, are unaffected by Personal Armor, except for wooden projectiles, which will still shatter before they can pierce your heart.

Source: MET - VTM - Core Book