MET LARP SRD
(2013 BNS MET System)
Cooperation
Level 7
Summary
While the vampire sects are nominally based on cooperation, it is often painfully difficult to get allies to actually work together. Rivalries, ambition, and intrigue stand in the way of a willingness to play nice with each other. Luminary elders can change that by compelling those that might deviate from the elder’s goals through a contest of wills.
System
When activating Majesty, you may spend 3 additional points of Blood to enact Cooperation. As a result, those affected by your Majesty must cooperate with your intended efforts to the best of their ability. This could mean stopping combat, building a bridge, leaving a location, etc. Until a character breaks your Majesty or spends a point of Willpower she must go along with your wishes. For each turn a character that has not broken your Majesty wants to take an action that does not directly conform to your wishes, she must spend a point of Willpower. Once spent, she may proceed with her desired action; however, a character cannot attack you or be rude to you without first breaking your Majesty. A character cannot be made to spend more than a single point of Willpower per turn in this way. When a character breaks your Majesty the effects of Cooperation end against that character. Characters with the Appearance focus for Majesty do not ignore Cooperation unless they also possess Cooperation.
Cost: 3 Blood