MET LARP SRD
(2013 BNS MET System)
Cooperation
Presence • Level 7
While the vampire sects are nominally based on cooperation, it is often painfully difficult to get allies to actually work together. Rivalries, ambition, and intrigue stand in the way of a willingness to play nice with each other. Luminary elders can change that by compelling those that might deviate from the elder’s goals through a contest of wills.
Cost
3 Blood
System
When activating Majesty, you may spend 3 additional points of Blood to enact Cooperation. As a result, those affected by your Majesty must cooperate with your intended efforts to the best of their ability. This could mean stopping combat, building a bridge, leaving a location, etc. Until a character breaks your Majesty or spends a point of Willpower she must go along with your wishes. For each turn a character that has not broken your Majesty wants to take an action that does not directly conform to your wishes, she must spend a point of Willpower. Once spent, she may proceed with her desired action; however, a character cannot attack you or be rude to you without first breaking your Majesty. A character cannot be made to spend more than a single point of Willpower per turn in this way. When a character breaks your Majesty the effects of Cooperation end against that character. Characters with the Appearance focus for Majesty do not ignore Cooperation unless they also possess Cooperation.
Source: MET - VTM - V2 (2021)