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MET LARP SRD

(2013 BNS MET System)

Majesty

Level 5
1 Blood

Presence • Level 5

You have mastered the ability to channel your vampiric Beast’s emotions, focusing its rage into a dark, regal bearing that seems almost palpable. The force of your personality causes meeker hearts to quail, and fearful individuals to bow or grovel before you as you demand their respect. Hearts break and even the most stalwart tremble as you pass, overwhelmed by the authority and sovereignty of your countenance. You take on the aspect and mien of ancient rulers, expressed however is appropriate — be it through intimidation and command, worshipful subservience, sexual magnetism, or purity and grace.

Cost

1 Blood

Focus

Appearance

While your Majesty is active, you ignore the Majesty of other characters.

System

Spend 1 Blood and expend a standard action to activate Majesty. For the next hour, you appear to be the apotheosis of your character’s best nature – astonishingly beautiful, terrifyingly evil, regal beyond reproach, or otherwise – as refl ects your character’s personality. The feeling of a character’s Majesty can vary, depending upon the user’s personality and current mood.

Majesty manifests as a domineering emotional presence, amplifying your character’s nature. While this power is active, others cannot show you disrespect, and while they may disagree with you, they must do so with utmost courtesy.

Anyone who wishes to attack or be rude to your character must make an opposed challenge, using her Social attribute + Willpower versus your Social attribute + Leadership. If the aggressor fails this challenge, she cannot make another attempt against your Majesty for at least 10 minutes. She becomes trapped in the effects of your Majesty and will continue to treat you with respect and courtesy even if she leaves your locale. After 10 minutes have passed, the aggressor may again attempt to break your Majesty. This effect also applies to powers that don’t directly target the Majesty user, but instead target the area encompassing the Majesty user. If a character wishes to engulf a room in fire and one of the characters in the radius has Majesty active, the aggressor must test against that Majesty to do so.

If you attack an individual affected by your Majesty, or if you use a power on such an individual, your Majesty immediately breaks for that person. She is rendered immune to your Majesty for the next hour and can treat you as she would normally, even attacking you, as she sees fit. This breaking of Majesty only affects the specific individual; others in the area who are affected by your Majesty are not freed simply by witnessing your aggression toward their friend.

During a mass combat scene, if you use the assist defender tactic to force someone to attack you instead of their intended victim, your Majesty automatically breaks for that attacker, as you have acted aggressively towards her. If you attack a character who is aided by the assist defender tactic, your Majesty is broken for both the new target and the original target, unless you choose to forgo your attack when the other players declare their use of the assist defender tactic.

Source: MET - VTM - Core Book