MET LARP SRD
(2013 BNS MET System)
Revelations of Blood Essence
Quietus • Level 6
For Assamites, the consumption of blood is no mere act of sustenance – it is an act of deliberation, judgment, and conviction. This power grants you a greater suite of abilities in serving your sacred role as a judge of Haqim, allowing you to extract hidden truths or even a portion of the soul.
System
Whenever you taste blood, you may spend a simple action to activate this power. Small quantities of blood are sufficient, such as blood dripping from an open wound, or licking the sides of a knife that successfully damaged your target; however, blood splatter and dried blood is not sufficient. When you activate this power choose one of the following effects:
In addition, whenever you are in the process of committing diablerie you may spend a simple action to share its benefits with up to 2 additional targets. These targets must be present and must join you in physically drinking the target’s soul, but they do not need to possess this power. These targets also receive the penalties of diablerie, including the potential loss of Humanity, subject to your game’s setting (see MET VTM, Chapter Seven: Dramatic Systems, page 306). Among Loyalist Assamites, the inclusion of vampires in this act who are neither Assamites nor Path of Blood devotees is viewed as heretical; however, Assamite antitribu are much more liberal in its applications.
Source: MET - VTM - V2 (2021)