MET LARP SRD
(2013 BNS MET System)
Scorpion’s Touch
Quietus • Level 2
Through meditation, the use of herbal concoctions, and natural soporifics, you can change the properties of your vitae. When you activate this power, your blood becomes a powerful poison that slows injured prey and robs them of their ability to fight.
Cost
1 Blood
Focus
Intelligence
Weapons coated by your Scorpion’s Touch remain toxic for five turns instead of three. Additionally, you may choose to thicken the ichor of your blood sufficiently so individuals other than yourself can wield it safely without risking being affected. Anyone poisoned by your Scorpion’s Touch suffers a -3 penalty to all Physical attack test pools.
System
Spend 1 point of Blood and use your simple action to meditate upon the properties of your vitae, and then draw a sharpened blade across your skin, creating a shallow cut in order to coat the edge of the weapon with a layer of your own vitae. This weapon must be used quickly, before the blood dries and loses its supernatural properties. For the next three turns, anyone struck with this weapon is poisoned by your venomous blood.
Individuals struck by a weapon coated with Scorpion’s Touch suffer a -2 penalty to all Physical attack test pools. These penalties last for five minutes. Additional applications of Scorpion’s Touch do not add further penalties, but do extend the duration of the original penalties by an additional five minutes. For example, a character hit by three such attacks would suffer a -2 penalty to all Physical attack test pools for the next 15 minutes.
An individual successfully struck by a weapon poisoned with Scorpion’s Touch suffers these penalties even if the attack did not inflict damage after your opponent applies her defensive powers. The venom only needs to touch its target, not damage.
You are immune to your own Scorpion’s Touch, but other individuals wielding weapons coated with your venom risk being poisoned. If someone else uses a weapon coated by your Scorpion’s Touch, she receives this power’s penalties if she loses any test involved in the challenge. This occurs even if the individual wins the overall challenge. It is possible for both a weapon’s wielder and the target of that attack to be affected by your venom in the same action. If the wielder repeatedly loses tests in challenges, she suffers the same extended penalty durations as does someone who was struck multiple times.
You can poison a single sword-sized or smaller weapon with each expenditure of Scorpion’s Touch. This item could be a dagger, a sword, one crossbow bolt, one arrow, or something similar. Scorpion’s Touch is normally used with edged or sharpened weapons. If used on a non-edged weapon, you must spend a standard action, rather than a simple action, to tear open your flesh by some other means and coat the weapon with vitae. Scorpion’s Touch cannot be used to modify bullets or other firearms equipment, as the heat and speed of a firearm destroys the blood coating on any projectile fired.
Scorpion’s Touch cannot be used with unarmed attacks.
Source: MET - VTM - Core Book