MET LARP SRD
(2013 BNS MET System)
Killer Instincts
Spiritus • Level 6
For some, hunting a mundane is a sport; for others, it is a spiritual experience. An Ahrimane who hunts does so for two reasons: either in search of sustenance or to destroy her prey. With intense focus, you can fixate on your target thereby diminishing its ability to flee with every strike you land. Those lucky enough to survive your assault would do well to escape before succumbing to the weight of impending death. After all, an Ahrimane rarely loses track of her prey.
Cost
1 Blood
System
Spend your simple action and 1 point of Blood as you ritualistically prepare yourself for a hunt. For the next hour your Physical attacks against that target gain the Accurate and Brutal qualities. In addition, you may choose to employ either the Harrying or Encumbering Fetish Quality to all unarmed attacks.
If you succeed in striking a target while under the effects of Killer Instincts, that target becomes supernaturally marked by fiery blue vengeance spirits. Only you and those who can see across the Gauntlet can see these vengeance spirits. While so marked, she cannot hide from you using mundane or supernatural means nor can she hide from others who can see across the Gauntlet. As part of this effect, your target cannot benefit from concealment in total darkness or from supernatural sources, such as Shroud of Night, as the flames give away her location to any who can see them. In such cases, she may be targeted without the need for the Fighting Blind combat maneuver. If she escapes the combat, you receive a +3 wild card bonus to any challenge to track her down. This benefit lasts until the next sunset or sunrise, whichever is longer.
Source: MET - VTM - V2 (2021)