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MET LARP SRD

(2013 BNS MET System)

Spirit Walker

Level 5
1 Blood

Spiritus • Level 5

An Ahrimane with this level of expertise fully understands the spiritual limitations and capabilities of her own vampiric vessel and her companion’s spiritual form. You can now join in symbiosis with your Beast Spirit, gaining both the benefits of a corporeal and spiritual entity. You can also traverse the Gauntlet and travel in the Umbra for a limited time, hunting your prey no matter where it flees.

Cost

1 Blood

Focus

Charisma

You can spend the Gnosis of your Beast Spirit to fuel any of your disciplines instead of spending blood, subject to your normal limit per turn.

System

Spend a Blood and a standard action to wholly bond with your Beast Spirit. Your physical form merges with the Beast Spirit into a singular spiritual entity. Thereafter, you appear as an anthropomorphic version of your Beast Spirit and you have a faint glowing aura displaying your spiritual symbiosis. While in this form you gain 3 Healthy wound levels, the benefits of any Animal Retainer qualities your Beast Spirit possesses, and the Attribute focus it possesses. You may continue to spend your blood to power your disciplines and techniques. While bonded with your Beast Spirit you are still considered a vampire (and not a spirit or animal), but you only take normal damage from sunlight.

In addition, while bonded with your Beast Spirit you may spend 5 full turns in chant and spend one of your Beast Spirit’s Gnosis to cross the Gauntlet travelling into or out of the Umbra. This power can only be maintained for one hour. When the power ends the vampire is ejected into the physical world and the Beast Spirit coalesces back into the umbra.

Source: MET - VTM - V2 (2021)