MET LARP SRD
(2013 BNS MET System)
Tame Spirit
Level 2
Summary
All things, especially the living, have spirits; however, not all spirits find a home in a creature or object of the physical world. Whether a Beast Spirit is bound in the physical world or roaming the Umbra, you have the ability to coax it out. By performing a series of shamanistic rituals, you can form a bond with a Beast Spirit. If successful, the Beast Spirit becomes your companion; a constant and often formidable reminder of the unique existence of the Ahrimanes.
System
By spending a downtime action, you can draw out a Beast Spirit, converse with it, and begin the bonding process to form a companionship. The Beast Spirit companion you gain can either be the spirit of a real animal that exists within your line of sight or a roaming Beast Spirit from the Umbra that is not native to your lands. The Beast Spirit manifests within one step of you in either the physical realm or the Umbra, and it is willingly bound to you. The spirit is your ally and is built using the Animal Retainer rules. The stock level of this Animal Retainer is equal to the number of Spiritus powers the Ahrimane possesses, including techniques and elder powers. The spirit can understand you and will attempt to fulfill your verbal requests. You may only have one active Beast Spirit at a time through the use of this power.
Alternatively, you may spend a point of blood and your standard action to give an order to any Gaffling spirit within your line of sight. If you succeed in an opposed challenge, you can force the spirit to answer one question or perform a singular simple task. The spirit answers basic questions truthfully, but unfamiliar concepts may confuse it. You can reasonably expect answers to the following types of questions:
Cost: 1 Blood OR 1 DT action