MET LARP SRD
(2013 BNS MET System)
Necrosis
Thanatosis • Level 5
A horrific and potent power, Necrosis allows you to rot away your opponent’s muscle and bone, rendering her into putrid fat and tissue. The hideous decomposition induced by this power disgusts and revolts even the hardiest constitution as it accelerates the forces of decay and exposes internal organs in a terrifying spectacle of pain.
Cost
1 Blood
Focus
Intelligence
Necrosis deals 4 points of aggravated damage, rather than the standard 3.
System
Spend 1 Blood and use your simple action to activate Necrosis. For the next hour, anytime you successfully Grapple a target or maintain an existing Grapple on a target, you may choose to inflict necrotic rot on your victim. You can only inflict Necrosis once per turn, but you can do so during either everyman or Celerity rounds.
The first time you use Necrosis on a target, you must succeed in using the Grapple combat maneuver against that target. On subsequent rounds, if you are still grappling the target, you may activate Necrosis by using your standard action. (For more information on grappling, see Chapter: Six, Core Rules, page 280). Your target take 3 points of aggravated damage as her flesh rots and sloughs away.
The damage normally dealt by a Grapple does not convert to aggravated damage by this power. The damage dealt by Necrosis is not reduced by the effect of the Grapple combat maneuver. Necrosis cannot be used with other powers that require you to touch or grapple your target.
Errata
Add the following line to the end of the power’s description, before the focus: “Necrosis cannot be used with other powers that require you to touch or grapple your target.”
Source: MET - VTM - Core Book