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MET LARP SRD

(2013 BNS MET System)

Rigor Mortis

Level 6
2 Blood

Thanatosis • Level 6

Before the rotting process begins, a corpse exists in a state of rigidity caused by hydrolysis in the muscles. Through your purview over death and decay, you can inflict a paralysis like rigor mortis on a creature. Once targeted, your victim must literally break bones and tear cartilage before she can move normally.

Cost

2 Blood

System

Spend 2 points of Blood, use your standard action, and make an opposed challenge using the Thanatosis test pool. If you succeed in the opposed challenge you inflict a supernatural rigor mortis on your opponent, locking up her joints and muscles preventing her from moving. Thereafter, she takes 1 normal damage for every movement step she takes. This damage cannot be reduced or negated. Once the opponent has taken a total of 6 steps and 6 points of damage in this way the power ends. A character can only be affected by one use of Rigor Mortis at a time. If a character decides not to move, this power’s effects end in 5 minutes.

Exceptional Success

Your target’s paralysis undermines her balance, immediately knocking her prone

Source: MET - VTM - V2 (2021)