🦇 VAMP.BYNIGHTSTUDIOS.COM has moved — This is the new & improved SRD! 🦇

MET LARP SRD

(2013 BNS MET System)

Withering

Level 4
1 Blood

Thanatosis • Level 4

By clutching a victim’s limb and activating this hideous power, you shrivel the limb and render it useless by infecting it with decay. A target suffering under the effects of this power finds herself in horrible pain, her limbs shrinking and bones snapping within your grasp.

Cost

1 Blood

Focus

Intelligence

Your target’s limb withers when the penalties from Withering reach -3, instead of the standard threshold of -5. A second limb becomes useless when the penalties reach -6, and so forth. This effect functions even if some of the penalties were applied by other characters using Withering. For example, if another character inflicted -2 in penalties, and you inflict a third -1, you wither one of the target’s limbs.

System

Use a standard action to Grapple a target. If you are successful, spend 1 Blood to inflict Withering on the victim, as well as inflicting all standard effects of a Grapple. Thereafter, the target suffers a -1 penalty to her Physical attribute. This effect is not considered damage, and is not affected by powers or abilities that negate or lessen damage.

To use Withering on a target, you must first be successful using a Grapple combat maneuver against that target. If your target is already grappled, you can activate this power by spending 1 Blood and using your standard action. Withering can be used during Celerity rounds, so long as you pay the full cost for each use.

Penalties from repeated use of Withering on a single target accumulate, whether those penalties were applied by one practitioner of Thanatosis or multiple practitioners. If this penalty reaches -5, one of the victim’s limbs (chosen by the attacker) becomes useless. If the penalty reaches -10, the target must choose a second limb that becomes useless, and so on, until all of the target’s limbs are unusable.

If one or both of a character’s legs have been withered, she can only move one step per action by limping or crawling. If either of a character’s arms have been withered, she suffers a -5 penalty to Brawl and Melee attacks, unless the character is ambidextrous, in which case, she only suffers a -3 penalty. A character with a withered arm cannot use two-handed weapons. A character with two withered arms cannot make Physical attacks unless she is capable of biting without grappling, or if she has more than two other useable limbs, such as those granted by Black Metamorphosis or limbs created with Vicissitude.

Physical attribute penalties from Withering subside after 10 minutes, but a withered limb is not so easily restored. A mortal whose limb has been withered is permanently crippled. A supernatural creature’s withered limbs will recover after two games or one month, whichever is longer.

Source: MET - VTM - Core Book