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MET LARP SRD

(2013 BNS MET System)

Dead Hand

Level 3
1 Blood

The Ash Path • Level 3

Perceiving the Shadowlands is only the first step to understanding the transition from life to death. Next, you must master the ability to cross the Shroud. Through use of this power, you can seize ghostly artifacts on the other side of the Shroud and draw them through to the physical world.

Cost

1 Blood

Focus

Charisma

Items you pull into the physical world remain on that plane for the rest of the night, rather than for only an hour.

System

By spending 1 Blood and expending your standard action, you can reach into the Shadowlands and draw out common objects and items. Objects retrieved with this power must be small enough for a normal person to hold in both hands. This power can be used to grasp things that naturally occur in the Shadowlands at that location, echoes of objects that existed in the past. Such items are always normal, though they may be quite old, and must sensibly be present within the local landscape of the Shadowlands.

You can also use this power to similarly push items through the Shroud to the Shadowlands from the material realm. In this manner, this power’s user could use Dead Hand to reach through the Shroud and give her wraith Retainer a gun. Later, at a different location, she could again use Dead Hand to reach into the Shadowlands, where her wraith Retainer (who has been following her around) stands ready to hand back the gun.

Items native to the Shadowlands remain in this world for one hour, after which they dissolve into mist and return to their native plane.

Source: MET - VTM - Core Book