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MET LARP SRD

(2013 BNS MET System)

Shroud Mastery

Level 2
1 Blood

The Ash Path • Level 2

You stand between two worlds and can control the flow of power between the land of the living and the realm of the dead. With concentration, you can manipulate the Shroud between the worlds, making it more difficult to cross — or easier to ignore.

Cost

1 Blood

Focus

Manipulation

By spending 1 Blood and concentrating for three full turns, you can raise or lower the Shroud by one level. This lasts for one lunar month, and you can target an area up to the size of a large house.

System

By spending 1 Blood and concentrating for three full turns, you can raise or lower the Shroud by one level in an area up to the size of a large room. This effect lasts for the rest of the night. A stronger Shroud makes it more difficult for wraiths to interact with the living world, while a weaker Shroud has the reverse effect. There are three levels of Shroud: low, medium, and high. The typical Shroud rating is medium, though particularly “creepy” areas, such as cemeteries or haunted houses, have a low Shroud; and emotionally sterile places, such as a newsroom or a laboratory, will have a high Shroud rating.

• Low: The area feels creepy and is plagued with unusual sounds, smells, and occasional apparitions. Wraiths have a particularly easy time interacting with the physical world in this location. Ghosts do not have to spend Pathos to manifest. When manifesting, a ghost has a number of health levels equal to the turns it spends manifesting, with a maximum of 5. Also, a ghost’s view of the physical world is very clear, and they can communicate in a whisper, even with individuals who do not have the Medium merit (or any other ability to speak with or see wraiths). A soul that is outside of its body due to use of Soul Steal can spend a Willpower to manifest when the shroud is low. Such a character has access to all of her powers, including Physical powers, and 1 health level.

• Medium – All activities are as per the standard Shroud level. Ghosts must spend the normal amount of Pathos to cross the Shroud.

• High – Wraiths have a particularly difficult time interacting with the physical world. Ghosts must spend twice the normal amount of Pathos when manifesting.

Source: MET - VTM - Core Book