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MET LARP SRD

(2013 BNS MET System)

Animate the Unmoving

Level 3
1 Blood

The Path of Elemental Mastery • Level 3

You have the power to animate objects and command them for a limited time to act according to your wishes. These objects bend and move as commanded, but their functions are limited by their forms

Cost

1 Blood

Focus

Perception

The duration of your ability to animate an object extends to the end of the evening. Additionally, you have a vague idea of what your animations are doing and what is going on within two steps of each animation. You might know that someone is attacking your animated barstool with a hatchet, but you cannot tell exactly who is swinging the axe.

System

Spend 1 Blood and use your standard action to animate an object within your line of sight. The object gains limited mobility and obeys your commands to the best of its ability for the next hour. You can give those objects simple commands, such as ā€œChase that man,ā€ or ā€œAttack anyone who enters.ā€ Objects aren’t very smart and have extremely limited reasoning. Animated objects cannot use weapons or benefit from weapon qualities. A command stating ā€œBring me the gun when you see a red car drive past outside,ā€ could result in an extremely confused bar stool.

You have the ability to animate and simultaneously control a number of objects equal to your dots of the Occult skill, but each object must be animated separately. They remain animated as long as they are within your line of sight, for up to an hour.

Treat objects animated by this power as 2-point Stock NPCs. Animated objects with wheels or legs move at normal speeds. Objects without wheels or legs move at a rate of one step per action. Animated objects cannot be targeted by Mental and Social powers, but cannot attack anyone the thaumaturge cannot attack herself. For example, if the thaumaturge is successfully affected by the Presence power Entrancement, her animations are unable to attack the vampire who entranced their master.

Source: MET - VTM - Core Book