MET LARP SRD
(2013 BNS MET System)
Bind Soul
The Sepulchre Path • Level 4
Most necromancers must be content with temporarily summoned allies, but your power of Necromancy has grown to the point where you can force a ghost to inhabit a location on a near-permanent basis — or to free one thus subjugated by another user of this power.
Cost
1 Blood
Focus
Manipulation
You can bind a number of wraiths equal to your level of the Occult skill. You must bind each wraith individually
System
Spend 1 Blood and concentrate for three full turns to bind a wraith to your location. You cannot bind a wraith to a person or other creature in this manner. A wraith affected by Bind Soul counts as a 3-point Retainer, and she cannot move more than 10 steps from the spot where she is bound.
You can only have one wraith bound in this manner at a time. If you bind a new wraith, the previous wraith is released. You can release a wraith you’ve bound by using a simple action. To release a wraith bound by another Necromancer, you must best the other character in an opposed challenge using the Necromancy test pool.
Source: MET - VTM - Core Book