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MET LARP SRD

(2013 BNS MET System)

Cocoon

Level 6
3 Blood

Vicissitude • Level 6

Given enough time and privacy you can spin your own protective cocoon by secreting a jelly-like substance from your skin composed of liquefied bone and congealed blood. The revolting enclosure hides you from the outside world allowing you to repair yourself at an accelerated rate. Like a caterpillar transforming into a butterfly, you emerge as a new creature, completely healed.

Cost

3 Blood

System

Spend 3 points of Blood and 3 standard actions to excrete a supernatural cocoon that covers your entire body and protects you from attack. While within the Cocoon you gain a number of restorative and protective powers. Every minute spent in the Cocoon converts 1 level of aggravated damage you have incurred to normal damage. If you have no aggravated damage you instead heal 1 level of normal damage every minute. For every 30 minutes in the Cocoon, you regain 1 spent Willpower point. While within the Cocoon you cannot be supernaturally observed by powers such as Clairvoyance. In addition, upon leaving the cocoon any previous familiarity others have established with you are reset.

From the inside of the Cocoon, you have limited visibility to your surroundings. While you cannot see or hear, you will sense if anyone approaches within 3 steps, or if the Cocoon takes damage.

Once crafted, the Cocoon has a number of health levels equal to your total number of Vicissitude powers, including elder powers, luminary powers, and techniques. If a Cocoon loses all of its health levels, its benefits end and you can be attacked as normal. You may choose to affix a Cocoon to its surroundings as you create it. If you do, it cannot be moved for as long as it has health levels remaining.

Source: MET - VTM - V2 (2021)