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MET LARP SRD

(2013 BNS MET System)

Aerial Combat Maneuvers

Source: https://vamp.bynightstudios.com/vampire/library/aerialcombatmaneuvers

Aerial combat maneuvers take advantage of the speed, grace, and mobility that comes with the gift of flight. These tactics allow you to outmaneuver your foes with greater agility. Aerial combat maneuvers require you to have the ability to fly or glide in some fashion, as well as have at least 1 dot in the Dodge skill.

System Rules

These combat maneuvers are additional choices to the list of combat maneuvers a character may use for free once per combat depending on her focus.

Elude: Spend your simple action to immediately move six steps in the direction of your choice.

Strafe: This round, you swoop and evade while making a ranged attack. You may apply a +2 bonus to one Dodge test pool this round.

Dive Bomb: You plunge from height and attack your target with greater speed and momentum. Spend both your simple and standard action. You must be at least six steps away and airborne. Your greater maneuverability allows you to ignore any bonuses your target has to her Dodge-based defense pools.

Plummet: If you succeed, your target takes 3 fewer points of damage and is considered Grappled as the two of you enter freefall.

Source Book: MET - VTM - V2 (2021)