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MET LARP SRD

(2013 BNS MET System)

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Animal Retainers

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Animal Retainers

Some vampires choose to seclude themselves away from humanity. For these Kindred, the thought of maintaining a ghoul is exhausting. The idea of creating animal Retainer grew from these cases.

Each time you purchase a Retainer, you can choose for that Retainer to be either an animal or a standard mortal.

System Rules

1-point Options

  • Brawny: Your Retainer can carry weight equal to its body weight.
  • Ferocious: Once per hour, your Retainer may use a feral combat maneuver without expending Willpower.
  • Fleet: If your Retainer expends both its simple and standard actions to move, it can move nine steps in a round.
  • Hardened: Gains a +3 bonus to its defensive test pools when resisting Brawl or Melee attacks.
  • Huge: Gains 2 additional Healthy wound levels.
  • Imposing: Non-supernatural stock NPCs with a lower rating cannot attack or interfere with it.
  • Stealthy: Gains a +3 bonus to Stealth skill-based test pools.

2-point Options

  • Aquatic Combatant: Can swim at normal speed. Receives +2 wild card bonus to Brawl while submerged.
  • Burrowing: Can move underground at normal speeds.
  • Climbing: Can stick to solid surfaces, climbing walls or ceilings.
  • Grappler: Can use Grapple or Disarm once per hour without spending Willpower.
  • Natural Weapons: On exceptional success Brawl attacks, inflicts an additional point of damage.

3-point Options

  • Ambush Predator: Gains +2 wild card bonus to Physical test pools against unaware opponents.
  • Combat Mount: Can serve as a mount in combat, initiating attacks on turns when you do.
  • Elusive: Gains +3 wild card bonus to all Dodge skill test pools.
  • Intelligent: You can provide complex if/then tasks.
  • Species Alpha: Attracts two additional creatures of the same type.

Source Book: MET - VTM - V2 Issue 1