Animal Retainers
Content
# Animal Retainers
**Source:** https://vamp.bynightstudios.com/vampire/library/animalretainers
Some vampires choose to seclude themselves away from humanity. For these Kindred, the thought of maintaining a ghoul is exhausting. The idea of creating animal Retainer grew from these cases.
Each time you purchase a Retainer, you can choose for that Retainer to be either an animal or a standard mortal.
## System Rules
### 1-point Options
- **Brawny:** Your Retainer can carry weight equal to its body weight.
- **Ferocious:** Once per hour, your Retainer may use a feral combat maneuver without expending Willpower.
- **Fleet:** If your Retainer expends both its simple and standard actions to move, it can move nine steps in a round.
- **Hardened:** Gains a +3 bonus to its defensive test pools when resisting Brawl or Melee attacks.
- **Huge:** Gains 2 additional Healthy wound levels.
- **Imposing:** Non-supernatural stock NPCs with a lower rating cannot attack or interfere with it.
- **Stealthy:** Gains a +3 bonus to Stealth skill-based test pools.
### 2-point Options
- **Aquatic Combatant:** Can swim at normal speed. Receives +2 wild card bonus to Brawl while submerged.
- **Burrowing:** Can move underground at normal speeds.
- **Climbing:** Can stick to solid surfaces, climbing walls or ceilings.
- **Grappler:** Can use Grapple or Disarm once per hour without spending Willpower.
- **Natural Weapons:** On exceptional success Brawl attacks, inflicts an additional point of damage.
### 3-point Options
- **Ambush Predator:** Gains +2 wild card bonus to Physical test pools against unaware opponents.
- **Combat Mount:** Can serve as a mount in combat, initiating attacks on turns when you do.
- **Elusive:** Gains +3 wild card bonus to all Dodge skill test pools.
- **Intelligent:** You can provide complex if/then tasks.
- **Species Alpha:** Attracts two additional creatures of the same type.
**Source Book:** MET - VTM - V2 Issue 1
**Source:** https://vamp.bynightstudios.com/vampire/library/animalretainers
Some vampires choose to seclude themselves away from humanity. For these Kindred, the thought of maintaining a ghoul is exhausting. The idea of creating animal Retainer grew from these cases.
Each time you purchase a Retainer, you can choose for that Retainer to be either an animal or a standard mortal.
## System Rules
### 1-point Options
- **Brawny:** Your Retainer can carry weight equal to its body weight.
- **Ferocious:** Once per hour, your Retainer may use a feral combat maneuver without expending Willpower.
- **Fleet:** If your Retainer expends both its simple and standard actions to move, it can move nine steps in a round.
- **Hardened:** Gains a +3 bonus to its defensive test pools when resisting Brawl or Melee attacks.
- **Huge:** Gains 2 additional Healthy wound levels.
- **Imposing:** Non-supernatural stock NPCs with a lower rating cannot attack or interfere with it.
- **Stealthy:** Gains a +3 bonus to Stealth skill-based test pools.
### 2-point Options
- **Aquatic Combatant:** Can swim at normal speed. Receives +2 wild card bonus to Brawl while submerged.
- **Burrowing:** Can move underground at normal speeds.
- **Climbing:** Can stick to solid surfaces, climbing walls or ceilings.
- **Grappler:** Can use Grapple or Disarm once per hour without spending Willpower.
- **Natural Weapons:** On exceptional success Brawl attacks, inflicts an additional point of damage.
### 3-point Options
- **Ambush Predator:** Gains +2 wild card bonus to Physical test pools against unaware opponents.
- **Combat Mount:** Can serve as a mount in combat, initiating attacks on turns when you do.
- **Elusive:** Gains +3 wild card bonus to all Dodge skill test pools.
- **Intelligent:** You can provide complex if/then tasks.
- **Species Alpha:** Attracts two additional creatures of the same type.
**Source Book:** MET - VTM - V2 Issue 1