Combat Maneuvers
Source: https://vamp.bynightstudios.com/vampire/library/combatmaneuvers
A combat maneuver is a fighting move that can give you a brief edge against your opponent. When you want to do something tricky or launch an attack that does more than simply inflict damage, you must use a combat maneuver.
To use a combat maneuver, you must declare which maneuver you're using before the test is made and spend a point of Willpower. You can only activate a single combat maneuver per round.
Any character may attempt to use a combat maneuver as long as she has a logical way to incorporate the specific combat maneuver into her attack.
If you are Strength-focused, you may perform one of the following combat maneuvers once per combat without spending Willpower: Disarm, Grapple, Knock Down, or Pierce the Heart.
If you are Dexterity-focused, you may perform one of the following combat maneuvers once per combat without spending Willpower: Burst of Speed, Disarm, Fighting Blind, or Quick Draw.
If you are Stamina-focused, you cannot be Knocked Out or Knocked Down by a combat maneuver unless your attacker has a higher Physical attribute than you.
System Rules
- Burst of Speed: This combat maneuver allows you to take your simple action immediately, out of order, and then take your standard action on your normal initiative. This maneuver doesn't allow you to take an additional action, but it does allow you to use your simple action before your initiative.
- Blinding Attack: If you succeed with a Blinding Attack, your opponent suffers 3 less damage (minimum 0), but is blinded until she spends two simple actions clearing her eyes.
- Disarm: Modify your attack test pool by -2. If you succeed in the challenge, you force your target to drop one item of your choice. Picking the item up requires a standard action.
- Grapple: If you succeed with a Grapple attack, your opponent takes 3 less damage (minimum 0) and is grappled. While grappled she can't move and cannot use her standard action to take a Physical action.
- Knock Out: If you surprise your target, you may attempt to knock her unconscious. Modify your attack test pool by -2. If you succeed, your target is unconscious for 10 minutes.
- Quick Draw: You can draw one weapon or other small item on your person without using a simple action.
- Knock Down: If you succeed with a Knock Down attack, your opponent takes 1 less damage (minimum 0) and ends up lying on the ground.
- Fighting Blind: If you can't see your opponent, you must use this combat maneuver to attack her.
- Pierce the Heart: If your opponent's wounds are in the Incapacitated wound track, you may attempt to use a melee or ranged weapon to Pierce her Heart. Modify your attack test pool by -3 when attempting this maneuver.
Source Book: MET - VTM - Core Book