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MET LARP SRD

(2013 BNS MET System)

Influence Elite and Underworld Actions

Source: https://vamp.bynightstudios.com/vampire/library/influenceeliteandunderworldactions

Elite Actions

Level 1: A Friend in Need

You've got a reputation for having lots of money and influence, so naturally people want to give you stuff for free. Or at least, they feel comfortable letting you borrow some of their stuff on occasion, as long as you say nice things about them.

You can spend 1 influence action to "borrow" the resources of a wealthy friend, a corporation, or the government up to the maximum rental value of $1,000 per level of Elite influence you control.

Level 2: Gossip & Insider Trading

Whispers swim like koi fish in the elegant pond of the upper crust, tracing the ebb and flow of high society.

By spending 1 influence action, you gain information about any recent use of the Elite influence (within the last 3 months) that touches on your Elite specializations.

Level 3: Bureaucratic Errors

By expending 1 influence action, you manipulate the system, acquiring expensive (and mostly legal) favors. You can alter government paperwork, "modify" incident reports, detain a mortal on trumped-up charges, cause a major police effort to investigate a locale or individual, gain a legal (registered) weapon, acquire falsified identification or other paperwork, or otherwise use the system to your advantage.

Level 4: Smooth Over

By spending 1 influence action, you can smooth over inconvenient or embarrassing problems, making them disappear. Witnesses get paid off, news stories get squashed, alibis materialize, and Masquerade breaches simply disappear.

Level 5: No Party Crashers

With the expenditure of 1 influence action, you can secure an area the size of a manor house or small office building. For one 24-hour period, you control all security protocols, the amount (or lack) of police response to the area, and general access within a half-mile radius of the site.

Level 6: Everything Has a Price

You can spend 1 influence action to manipulate the mortal world, acquiring a major favor that isn't necessarily legal.

Level 7: Private Collection

By spending 1 influence action, you gain temporary access to a rare or unique item.

Level 8: Pop Star Meltdown

Expending 1 influence action allows you to arrange for a city-wide incident.

Level 9: The Power Behind the Throne

By using 1 influence action, you arrange a situation with significant, long-term effects.

Level 10: Regional Influence

You can choose to have the results of your general influence actions applied to the entire region.

System Rules

Underworld Influence

Level 1: Free Travel

You can spend 1 influence action to freely travel through any part of the city without being harassed by gangs or the criminal element.

Level 2: Word on the Street

By spending 1 influence action, you gain information about any recent use of the Underworld influence that touches on your Underworld specializations.

Level 3: Illegal Favors

You can spend 1 influence action to manipulate the mortal world, acquiring a major favor that isn't necessarily legal.

Level 4: Airing Dirty Laundry

Expending 1 influence action allows you to arrange for a city-wide incident.

Level 5: Lockdown

With the expenditure of 1 influence action, you can secure an area the size of a large warehouse or small office building.

Level 6: Pulling Strings

With the expenditure of 1 influence action, you manipulate the system, acquiring expensive (and mostly legal) favors.

Level 7: Look the Other Way

By spending 1 influence action you can smooth over inconvenient or embarrassing problems, making them disappear.

Level 8: Want. Take. Have.

By spending 1 influence action, you gain access to a rare or unique item.

Level 9: An Offer You Can't Refuse

By using 1 influence action, you arrange a situation with significant, long-term effects.

Level 10: Regional Influence

You may choose to have the results of your general influence actions applied to the entire region.

Source Book: MET - VTM - Core Book