🦇 VAMP.BYNIGHTSTUDIOS.COM has moved — This is the new & improved SRD! 🦇

MET LARP SRD

(2013 BNS MET System)

Spending XP

Source: https://vamp.bynightstudios.com/vampire/library/spendingxp

Initial XP

Your character begins with a minimum of 30 initial XP. Your Storyteller may award more than the standard 30 if she wants her chronicle to include more experienced characters. You may have spent some of your initial XP on merits, and you may have gained more initial XP by purchasing flaws. Any remaining initial XP should be spent now.

With your initial XP, you may:

  • Purchase more attributes, skills, or backgrounds.
  • Purchase additional dots of Generation. You must purchase the Generation background at the XP cost of the new Generation. For example, if you assigned one of your starting background dots to Generation, and would thus be a Neonate, and you wish to play a Pretender Elder, you would need to spend XP as follows: Neonate to Ancilla (new level x2) costs 4 XP, Ancilla to Pretender Elder (new level x2) costs 6 XP = 10 XP to go from Neonate to Pretender Elder.
  • Purchase more dots of your in-clan disciplines.
  • Purchase up to 3 dots in common out-of-clan disciplines.
  • Purchase in-clan elder powers (if your Generation allows them).
  • Purchase techniques (if your Generation allows them, and you meet the prerequisites).
  • Purchase another dot of Morality.

You cannot purchase more than the 3rd dot of an out-of-clan discipline with initial XP. When purchasing out-of-clan disciplines with initial XP, you can only purchase common disciplines: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, and Presence. You do not require a teacher to learn out-of-clan disciplines at character creation, as long as you can justify being taught in your character's backstory. (Your Storyteller has final say over whether or not you can justify discipline instruction in your backstory).

If you do not spend all of your initial XP during character creation, you may bank up to 5 points. Banked experience becomes earned XP. You may not bank more than 5 of your initial XP. If you complete character creation with more than 5 unspent XP, the remainder is lost.

Earned XP

As you play your character at games, you will earn experience points (XP) with which you can enhance your character sheet. You can spend XP to purchase new attributes, skills, backgrounds, merits, and disciplines, improving your character and allowing her to "learn" as she goes through stories and experiences in the game.

Remember that there are two items you cannot buy with earned XP: dots of Generation and bloodline merits. These two items must be purchased during character creation with initial XP, and cannot change during the course of a chronicle except under rare circumstances, such as diablerie.

Earned XP may be used to purchase out-of-clan disciplines above the 3rd dot and may be used to purchase uncommon and rare out-of-clan disciplines. To purchase an out-of-clan discipline with earned XP, you must have a teacher.

XP for Playing

Storytellers should award between 3 and 5 XP per game. For large chronicles that run multiple games per month, XP should not exceed between 8 and 10 XP per month.

System Rules

XP Chart

The costs for improving attributes, backgrounds, skills, merits, and disciplines are the same for both earned and initial XP.

All

  • Attribute: 3 XP each
  • In-Clan Discipline: New level x3 XP
  • Regain Lost Humanity: 10 XP each
  • Merit: XP equal to merit rating
  • Ritual: Necromancy or Thaumaturgy Level of ritual to be purchased x2

Neonate

  • Background: New level x1
  • Skill: New level x1
  • Out-of-Clan Discipline: New level x4 XP
  • Technique: 12 XP each

Ancilla

  • Background: New level x2
  • Skill: New level x2
  • Out-of-Clan Discipline: New level x4 XP
  • Technique: 12 XP each

Pretender Elder

  • Background: New level x2
  • Skill: New level x2
  • Out-of-Clan Discipline: New level x4 XP
  • Technique: 20 XP each
  • In-Clan Elder Power: 18 XP (limit one total, whether in-clan or out-of-clan)
  • Out-of-Clan Elder Power: 24 XP (limit one total, whether in-clan or out-of-clan)

Master Elder

  • Background: New level x2
  • Skill: New level x2
  • Out-of-Clan Discipline: New level x4 XP
  • In-Clan Elder Power: 18 XP
  • Out-of-Clan Elder Power: 24 XP

Luminary Elder

  • Background: New level x2
  • Skill: New level x2
  • Out-of-Clan Discipline: New level x5 XP
  • In-Clan Elder Power: 18 XP
  • Out-of-Clan Elder Power: 30 XP
  • In-Clan Luminary Power: 24 XP