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MET LARP SRD

(2013 BNS MET System)

Stock Locations Controlling

Source: https://vamp.bynightstudios.com/vampire/library/stocklocationscontrollingthem

Controlling a location means you have physical access to it and its qualities, which you may use or share with others. A character that controls a location is free to grant temporary access, or even confer complete control, to locations in exchange for favors, boons, or whatever arrangement suits her. A character may control up to five separate locations, plus one additional location for each dot she possesses of the Retainer or Kinfolk backgrounds.

Ownership of locations can be complex. Not every location can be "owned" in the classical sense, with a formal deed in the character's name. A variety of desirable locations are public property, impossible to be wholly owned by a private entity. However, supernatural creatures have various means to exert influence over mortals. Gaining de facto control of a location is just as effective as de jure. This power can be ascertained through indirect means, such as a vampire establishing a blood bond, a werewolf sending kinfolk to fill key operational positions, or a changeling weaving an elaborate web of seduction to ensnare a city council member. For the purpose of this system, determining the nature of the control exerted is necessary only for story, as the system treats all means as effectively equal.

In addition, not every location is obtainable. A Storyteller is free to determine as befits her game whether a particular location can be controlled. If the Storyteller decides to make a location controllable, she should create a record for it, noting who currently controls the location and what its qualities are. Characters have access to the public information for locations they control, though certain information about them may not be known (such as if the location has been covertly compromised). A Storyteller does not need to create records for every location in her chronicle; but if a location is meaningful, and control of it is (or becomes) relevant to the plot, create a record for it.

System Rules

New Locations

Sometimes, a character wants a location to fill a temporary need, or a player wishes to enter play already controlling a location as part of her concept. In these cases, the players require new locations, ones that have not yet seen play and are relatively easy to obtain. For a location to fall under this category, it should be a non-descript standard location with no current direct influence on existing story. For example, a city building would not be considered a new location; but a player wishing for her character to enter play as the owner of a local bar creates the bar as a new location, including its name and history (which the player may write if the Storyteller agrees). When pursuing control of an already existing location, such as wanting to buy a bar, the player determines the characteristics of the location her character is looking for, passing on locations that lack the qualities she desires until she finds the place best suited for her needs.

To gain control of a new location, Storytellers should work with the player to understand what sort of location her character is looking for, and have her undertake a quest proportionate to the type and rating of the location. If she succeeds, create a record for the location, which enters play under the character's control.

Uncontrolled Locations

Once a location appears in play, it is considered an existing location. Prestige locations always fall into this category. These locations are handled differently, as they indicate specific places, and they require additional effort to obtain. After all, a character looking for warehouse space has a variety of options.

However, a character looking to take control of a particular warehouse as a means of controlling the cargo that flows through it is a different story. The Storyteller determines the rating for these locations and which qualities they possess.

To gain control of an uncontrolled location, the characters must succeed at a quest proportionate to the type and rating of the location, granting a single character control should the quest party succeed.

Controlled Locations

Controlled locations are assumed to be in the hands of player-characters, or relevant NPCs, who retain ownership of them. These locations cannot be obtained through conventional means. Storytellers note, not every run-of-the-mill NPC should own such locations.

If a player-character or NPC wishes to gain control of an already-controlled location, she must first disrupt control of that location.

Uncontrollable Locations

A Storyteller is free to designate any location as uncontrollable, precluding it from player-character access or control. These may be public buildings, military bases, or tracts of public land, including any or all of the chronicle's iconic locations. When dealing with these locations, the Storyteller is free to create location records as she pleases, or not use them altogether.

Source Book: MET - VTM - V2 Issue 1