Stock Locations Undermining
Source: https://vamp.bynightstudios.com/vampire/library/stocklocationsundermininglocations
Direct, physical assaults are the bluntest and simplest tools in a vampire's arsenal. A much broader repertoire exists for savvy and inventive characters, capable of ruining a rival's ties to the mortal world without the incivility of a direct assault. The following list outlines means by which one may affect locations under another's control, assigning a negative Stock Location quality.
Negative Stock Location qualities indicate stress, distress, or a liability imposed on the owner. Inflicting negative qualities can ruin a rival's holding or allow for easier takeover. Negative Stock Location qualities are arbitrated by the Storyteller, and each carries its own set of difficulties. Unlike standard qualities, the Storyteller may choose to keep some or all of a location's negative qualities secret from the owner, leaving her to deduce or infer certain problems about the site using her skills, powers, or backgrounds.
To impose a negative quality, choose a specific quality and undertake a quest of the appropriate type at a difficulty equal to the location's rating, plus any modifiers. If you succeed, the location receives the negative quality.
System Rules
Negative Qualities for Stock Locations
Negative qualities for Stock Locations function differently than standard qualities. A location may have multiple instances of these qualities, which cause cumulative penalties. Once the penalty to a location is maximized, it cannot receive any more negative qualities of that type. In most cases, this maximum will be three negative qualities of the same type, but in some cases, a location may withstand more than three negative qualities, depending on its own qualities.
Damaged
Undermining a location using this method involves causing physical damage to the location, usually through vandalism, sabotage, or other violent means. Each instance of the Damaged quality can be removed by spending dots of the Resources background equal to the location's rating.
- Damaged x1: This location has suffered structural damage or shows signs of vandalism. The Storyteller selects a single quality, which becomes inaccessible until all Damaged qualities are removed.
- Damaged x2: This place has fallen into significant disrepair. If the location has any standard qualities remaining, the Storyteller selects one that remains operable. The rest of the location's qualities are unavailable until the damage is repaired.
- Damaged x3: At this level, the location has been destroyed, and it permanently loses all of its standard qualities. Should the Damaged qualities be removed, the location becomes a rating 1 facility of its original type, with single standard quality. Its rating may be improved through the standard means, outlined above.
Insolvent
Many locations operate as a business or otherwise require funds to operate. Undermining a location using this method involves attacking a location's funding, such as its financing or credit rating. Each instance of the Insolvent quality can be overcome with an Elite influence expenditure equal to the location's rating.
- Insolvent x1: This location fails to generate a sufficient return to offset expenses, possibly due to a disruption in its business or problems with supplies. Its controller cannot benefit from this location's Profitable quality, if applicable.
- Insolvent x2: This location fails to generate a sufficient return to offset expenses, and it is an active financial drain on its owner. The location's controller must forfeit the location if its rating is greater than the number of dots she possesses of the Resources background.
- Insolvent x3: This location is completely underwater and headed for foreclosure. Any character may undertake a Complex Quest at a rating equal to the location's rating to seize control of the location from its controller. If that character completes her quest before this negative quality is removed, she becomes the location's controller, with all instances of
Insolvent removed, although other negative qualities, such as Damaged, remain.
Compromised
Supernatural beings value their secrecy more than anything else. The application of this negative quality makes the location the target of hostile forces. Each instance of the Compromised quality can only be removed through an Underworld influence expenditure equal to the location's rating.
- Compromised x1: This location is passively monitored by NPC forces hostile to its owner and her allies. They observe and collect information on all characters who come and go from the location. This quality can be assigned to a location without the owner's knowledge. When recording the quality, the Storyteller should note which group is compromising the site, such as werewolves, hunters, mortal authorities, etc.
- Compromised x2: This location is actively surveilled by NPC forces hostile to its owner and her allies. They respond forcefully if they become aware of the character's presence there. This quality can be assigned to a location without the owner's knowledge. When recording the quality, the Storyteller should note which group is compromising the site, such as werewolves, hunters, mortal authorities, etc.
- Compromised x3: At this stage, a character can take no actions here without hostile parties becoming aware. Any use of this location's standard qualities results in a consequence determined by the Storyteller, which may include combat or risking the Masquerade or Veil.
Out of Code
As old the adage goes, you can't fight city hall. This negative quality is the product of the location's owner being at odds with bureaucratic forces, either for code violations or licensing; or it may simply be targeted by crooked officials. Removing an instance of this quality requires an Underworld influence expenditure equal to the location's rating.
- Out of Code x1: Some aspect of this location's function, construction, or zoning is not legally permitted, and the city bureaucrats know it. If a location has this quality, it cannot be assigned a second instance of Out of Code, but instead gains an additional instance automatically if the quality is not removed within two game sessions.
- Out of Code x2: This location is on the verge of closure by bureaucratic forces. If a location has this quality, it cannot be assigned an additional instance of Out of Code, but it gains an additional instance automatically if the quality is not removed within two game sessions.
- Out of Code x3: This location has been closed by bureaucratic forces, and none of its qualities can be accessed until all instances of this quality have been removed.
Shunned
This negative quality is the product of attacks upon a location's reputation within the community, spread through rumor, scandal, or bad publicity. Each instance of the Shunned quality can be overcome with an Elite influence expenditure equal to the location's rating.
- Shunned x1: This location has earned a bad reputation among the people who would normally frequent it. Its controller cannot benefit from the qualities Artistic, Decadent, Fancy, or Lowdown and Dirty.
- Shunned x2: This location is known to be infamous. Its controller subtracts the location's rating from her dots in the Fame background. If this location is an Elysium, its residents cannot gain positive status by attending court here.
- Shunned x3: This location has earned a horrid reputation. Its owner loses all access to her Fame background, and she cannot spend XP to increase her influences for as long as she controls this location. She may forfeit the location willingly to escape this penalty, in which case, any new owner obtains it with all levels of Shunned intact.
Source Book: MET - VTM - V2 Issue 1